Background image from the game Medieval II: Total War: Kingdoms (2007)
Game logo of Medieval II: Total War: Kingdoms (2007)

Medieval II: Total War — Kingdoms by Creative Assembly, released in 2007, is a large-scale expansion to one of the era’s best strategy games that rethought what a DLC for a grand strategy could be. Instead of a single campaign, players received four full historical scenarios: The Crusades, The Teutonic Order, The Americas, and The British Isles — each with its own map, factions, units and atmosphere.

Each campaign feels like a separate game within the game. The Teutonic scenario plunges you into the cold, ruthless struggle of crusaders against the pagan peoples of the Baltic, where weather and terrain become full participants in battles. The British Isles offer claustrophobic warfare over relatively small space, where every county matters. The Crusades recreate the boiling cauldron of the Middle East with its colorful mix of cultures and religious fanatics. The Americas are the most exotic and unexpected part — the clash between conquistadors and pre-Columbian civilizations — and that contrast is felt in every engagement.

Technically, Kingdoms uses the same engine as the original, but the developers squeezed noticeably more variety from it. New units — especially Aztec warriors and Teutonic heavy infantry — feature polished animations and detailed models. Tactical battles in several scenarios became deeper thanks to rebalanced mechanics: in the Baltic cavalry loses some of its usual dominance, while in the Americas firearms of the conquistadors change the entire logic of combat.

The main value of the expansion lies in its historical variety and willingness to show eras rarely spotlighted in strategy games. Kingdoms was not afraid to experiment: including Mesoamerican civilizations for that period was virtually unique for the genre. It is this curiosity about history, not limited by a Eurocentric perspective, that made the expansion valuable not only as a game but as an entry point into lesser-known conflicts of the past.

Today Medieval II: Total War — Kingdoms remains an exemplary case of how major expansions for strategy games should be made. It didn’t stretch the original content thin; it honestly offered four distinct, full-fledged scenarios. For series fans it is still a must-have part of the collection, and for those discovering the classics of the genre it’s a great reminder that the golden age of grand strategy was truly golden.

Recommended Files

Age of Empires: The Ancient World Expansion
Mod

Age of Empires: The Ancient World Expansion
Age of Empires: The Rise of Rome (1998)

Total overhauls

Author:

AugustoSapienti

Age of Empires: The Ancient World Expansion — a large-scale mod for the original Age of Empires and the Rise of Rome expansion, grown from the 5thLegacy Expanded project. It adds new civilizations, units, campaigns, and mechanics, four additional ages, a reworked balance, and unique technologies.

C&C3: Tacitus Revolution
Mod

C&C3: Tacitus Revolution
C&C3: Tiberium Wars (2007)

Total Conversion

Author:

PurpleGaga27

C&C3: Tacitus Revolution — an unofficial second expansion for Tiberium Wars and a direct evolution of the Kane's Wrath Reloaded mod, which incorporates the best ideas from C&C4. 14 factions, over 100 new units and buildings, 100 missions, dozens of multiplayer maps, new game modes, and a reimagined conclusion to the Tiberium saga.

SilentPatch for NFS 90s
Mod

SilentPatch for NFS 90s
NFS: Porsche Unleashed (2000)

Patches

Author:

CookiePLMonster

SilentPatch for NFS 90s is a modification for the classic late-1990s Need for Speed games, from NFS2: Special Edition to NFS: Porsche Unleashed. Since unofficial patches already exist for these games, the author focused on problems that those patches either missed or introduced themselves.

Tiberian Apocalypse
Mod

Tiberian Apocalypse
C&C3: Tiberium Wars (2007)

Total Conversion

Author:

Sarge_Rho

Tiberian Apocalypse — a total conversion of Command & Conquer 3: Tiberium Wars that aims to become an authentic continuation of Tiberian Sun on a more modern engine.

Widescreen Fix for NFS Porsche Unleashed
Mod

Widescreen Fix for NFS Porsche Unleashed
NFS: Porsche Unleashed (2000)

Patches

Author:

Felix Krull

Widescreen Fix for NFS Porsche Unleashed is a patch that fixes the incorrect aspect ratio in Need for Speed: Porsche Unleashed on widescreen monitors.

Tyranid Mod
Mod

Tyranid Mod
Warhammer 40,000: Dawn of War (2004)

Factions

Author:

Tyranid Mod Team

Tyranid Mod is a mod for Dawn of War: Soulstorm that adds the Tyranids, a predatory hive race inspired by the Warhammer 40k universe. The Tyranids seek no diplomacy: their goal is to consume all living matter on a planet and strip it of resources, leaving behind dead, lifeless worlds.

Zone of Continuous Fire
Mod

Zone of Continuous Fire
Battlefield 2 (2005)

Total overhauls

Author:

ESKoz

Zone of Continuous Fire is a large-scale mod for Battlefield 2 that transforms the single-player experience. Visual effects, audio, and the interface have been overhauled, and an enormous amount of new content has been added: around 36 maps, over 80 vehicles, and 159 new weapons with an upgrade system.