Background image from the game Arcanum: Of Steamworks and Magick Obscura (2001)
Game logo of Arcanum: Of Steamworks and Magick Obscura (2001)

Arcanum: Of Steamworks & Magick Obscura by Troika Games, released in 2001 is one of the most distinctive RPGs of its era. The setting was Victorian steampunk: gnomes building steam engines, elves preserving ancient spells, newspapers sold on the streets, trains cutting across the continent. The atmosphere was remarkably dense — the world felt alive long before such genre hybrids became fashionable.

The central mechanic was the physical mutual exclusion of magic and technology. The closer a character leaned toward the technological pole, the worse their spells performed, and vice versa: firearms misfired in the hands of a mage, potions had no effect on an engineer. This created genuine dilemmas when choosing equipment and party composition — the choice carried mechanical weight rather than being purely cosmetic.

The role-playing possibilities were exceptionally generous. A character's race determined how the entire world responded to the player: a half-ogre received contemptuous remarks from some NPCs and respect from others, an aristocratic gnome opened certain doors while a pauper opened different ones. Most objectives could be solved in multiple ways, many quests had no obviously correct answer, and side stories frequently surpassed the main storyline in depth and elaboration.

Combat remained a weak point. The real-time mode functioned poorly, companion AI let players down, balance was uneven, and some schools of magic were noticeably more powerful than others. Technical rough edges at launch alienated part of the audience — and that likely cost the game its commercial success.

Despite this, Arcanum gradually became a cult classic. The combination of deep world-building, mechanically meaningful role-playing choices, and a willingness to address themes of racism, class conflict, and the price of industrialisation — without moralising, through concrete situations — made it an enduring classic. Players who discover it decades later frequently call Arcanum one of the greatest RPGs of all time.

Recommended Files

Dawn of War - 3rd Generation
Mod

Dawn of War - 3rd Generation
Warhammer 40,000: Dawn of War (2004)

Total Conversion

Author:

Foxfire94

Dawn of War: 3rd Generation is one of the largest mods for Dark Crusade, and its goal is not to turn the game upside down, but to expand it to the scale it deserved. The approach can be described as "vanilla plus" — the foundation remains familiar, but there is significantly more content.

C&C3: Tacitus Revolution
Mod

C&C3: Tacitus Revolution
C&C3: Tiberium Wars (2007)

Total Conversion

Author:

PurpleGaga27

C&C3: Tacitus Revolution — an unofficial second expansion for Tiberium Wars and a direct evolution of the Kane's Wrath Reloaded mod, which incorporates the best ideas from C&C4. 14 factions, over 100 new units and buildings, 100 missions, dozens of multiplayer maps, new game modes, and a reimagined conclusion to the Tiberium saga.

Battlefield 2043
Mod

Battlefield 2043
Battlefield 2 (2005)

Total overhauls

Author:

metalwars

Battlefield 2043 is a large-scale mod for Battlefield 2 based on the WW3 mod. 5 factions, 112 maps with AI support, and a wide variety of combat vehicles.

Verok's Porsche Unleashed Patch
Mod

Verok's Porsche Unleashed Patch
NFS: Porsche Unleashed (2000)

Patches

Author:

Verok

Verok's Porsche Unleashed Patch is a large fan-made patch for Need for Speed: Porsche Unleashed that fixes many compatibility issues on modern systems and adds improvements unavailable in the original game, such as renderer selection and support for widescreen resolutions.

Project Reality: Battlefield 2
Fan Game

Project Reality: Battlefield 2
Battlefield 2 (2005)

Fan versions

Author:

Project Reality Team

Project Reality: Battlefield 2 is a tactical multiplayer shooter that grew from a modification for Battlefield 2 into a standalone game. The project emphasizes realism, teamwork, and large-scale battles on enormous maps featuring vehicles, logistics, base construction, voice communication, and dozens of factions from different eras of warfare.

Heat of Battle: RUSH
Mod

Heat of Battle: RUSH
Battlefield 2 (2005)

Total overhauls

Author:

Heat of Battle

Heat of Battle: RUSH is one of the most ambitious mods for Battlefield 2, radically transforming the game and bringing it closer in quality to modern shooters. The project focuses on three key areas: animation, sound, and gameplay — and achieves impressive results in each.

CNC Fallout
Mod

CNC Fallout
C&C3: Tiberium Wars (2007)

Total Conversion

Author:

Henford

CNC Fallout is a total conversion of C&C 3: Tiberium Wars that transports the game into an alternate history world where the Soviet Union never collapsed. Three unique factions — NATO, the Soviet Union, and Australia — wage World War III. 66 new units, powerful superweapons, real-world locations, and a completely overhauled gameplay experience.